Saturday, 16 April 2016

Future Subway Models and Assets LowPoly

The next stage of creating the new subway was to create some low poly assets for the scene, I did these mostly freehand as I didn't have time on my side, I tried to make the most out of the polygons I used in the assets to make bevels and make things look interesting, although most of the detail would be added when using Quixel Ndo to add normal maps giving the impression of words and decals printed onto the pillars and doors for example.






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