During the group game project I was responsible for the Hub Scene, The Space Scene, and the code. Firstly I began by grey-boxing out the project and finding out what area went together the best, by doing this it allowed me to look around the scene without putting too much effort into making highly detailed models. For the space scene I modeled a cockpit and a few corridors in order to make an enclosed space for the game, I also used high resolution 4K textures for my environment made in nDo and dDo baker within the quixel suite. Sadly at the end I didn't anticipate the amount of time it would take to texture and place all the images in the scene correctly and didn't manage to complete a finished Habitation Scene.
Final Space Scene Renders
Grey Box Renders
Grey Box Cockpit
Final Render Corridor
Original Hab Portal
Original Hab Layout
Hologram Displays
Greybox Corridor Scene
Greybox Corridor Scene Opposite Direction
If I was to plan my time differently I would of given myself much more time to complete the scenes and focus on getting them ready for the hand in.
No comments:
Post a Comment