Friday, 7 November 2014

Textured Turret Model

Today for our 3D lessons we were tasked with creating a normal and occlusion map for our turrets using a program called xNormal, first we had to create a detailed high poly model in Maya. Mine consisted of over 200000 tri's. After baking the high detail model I was able to reduce it down to around 200 tri's. We were then asked to texture the turret using Photoshop using images from the web. Here is my final product!




~ Ryan :)

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