Xnormal is the tool I used to bake the high poly Zbrush look onto my low poly model. To project my detail correctly I had to make a cage file, this was simple and involved taking the low poly OBJ into Maya and using the extract tool. After that it was a case of waiting for the program to make the normals. The longest map took about 40 minutes to bake and on average took about 10 minutes per object!
Normal Map of part of the Stock
Normal Map of Scope Rail
Ambient Occlusion Map of Rail Gaurd
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