To begin making my low poly version of my weapon I started by opening up my old high poly maya file, I would be using this as a base to create my low poly asset, to do this I set certain components of my weapon to a live mesh, making it uneditable, I then used the quad draw tool to make the topology over the top, for some of my parts this tool was unsuitable, for example the scope was made using a cylinder with less faces than the high poly model. Below are images of different views of the Low Poly model, Shaded, Shaded Wireframe and Wireframe.
Low Poly Shaded
Low Poly Shaded Wireframe
Low Poly Wireframe
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